Monday, 15 April 2013

Final Synopsis




Throughout the Learning Design course so far, we have in fact also been Guinea Pigs for our lecturers and tutors to show what we have learned with our investigation of the various internet relation technologies or Information Creative Technologies or ICT’s. 

The Learning Tools that we have considered are as diverse and different as the Learners that we will be teaching, or are they? It has been established that Learners fall into various simple categories and the Digital Tools we have examined have often been created to fill a teaching deficiency. We are now aware for example, that some students are Visual learners whilst others are Verbal. We as learning designers must ensure that our learning model assists our students no matter what their learning strength or weakness.
Digital Tools are in essence exactly that, a tool to allow information to be easily imparted to a Learner. In our examination of these ‘tools’ it is worth considering not only their usefulness but also their weaknesses. In considering these factors we can from a Pedagogical perspective implement strategies to ensure that sufficient scaffolding is included in any Learning Design to ensure that these tools, contribute to the learning experience, rather than detract from it.

MOBILE PHONE WIKI


Given the experiences detailed in Mobile Phone Wiki Blog, it may be somewhat surprising that of the tools available, it has become my preference. Wiki’s are in their essence unstructured places and as a consequence this can be unsuitable to all learners (Wheeler, Yoemans & Wheeler, 2008, p992). Teacher intervention may be required at this point to provide boundaries and scaffolding to support different learners. The crucial learning benefit of a Wiki is its ability to foster collaborative learning (Solomon & Scrum, 2010, p137). The fundamental idea of a Wiki, that it is a user generated learning tool creates some inherent problems resulting from this like lack of structure for example,the potential for vandalism or sabotage or the ability for posts to be altered or deleted by group members  (Wheeler, Yoemans & Wheeler, 2008, pp990-992) Further in the literature there is concern from students that they do not like the anonymity of a Wiki, or having the posts altered (Wheeler, Yoemans & Wheeler, 2008, p992). Naturally we do know that these posts are not completely erased but to a learners fragile self-confidence it may feel that way.

Whilst Wiki’s are useful the other software issues make their use in a classroom context more problematic and this would need to be considered in any Learning Design. The diversity of ICT learners inside and outside the classroom has been recognised in studies and teachers need to understand this to negotiate with those learners to base classroom practises that can support learning and innovation (Thrupp, 2010). It is in this creation that we as teachers will create innovative, confident and creative digital lifelong learners.

GROUP 1 TOOLS


There is awareness, from a pedagogical perspective in the modern educational system that the fostering of a Constructivist learning design will be more effective as a teaching model (Wilson, 1997). As stated by Smith and Lowrie, 2002,p7:

“Pedagogical practises that promote conversations in classrooms provide opportunities for verbalising, clarifying and recording thinking as students make sense of their learning.”


As detailed in my Blog Reflections on the Wiki Activity , Wiki’s can be a powerful tool which allow students the ability to collaborate, create, edit, engage and construct within a shared but also openly accessible digital space (Wheeler, Yoemans and Wheeler, 2008, p989). As I have tried to indicate in that Blog posting the options available for the use of Wiki’s is virtually limitless, from not only an educational perspective but also from a professional perspective. We are only just beginning to touch on their abilities. 

Blogs seem to be a much more static environment. Whilst Blogs encourage the development of allow for reflection, comprehension, analysis and to a point evaluation, the creative aspects will be more limited (Solomon & Scrum, 2010, p18). The level of collaboration in a blog is essentially peer review only, but this in itself can be valuable, to give students confidence to provide and accept constructive criticism in the context of a learning environment (Solomon & Scrum, 2010, p21). Wikis take this to a further level in that students commence to take a creationist role  whilst the Teachers step back into a supportive role where they are the learning resource (Wheeler, Yoemans & Wheeler, 2008, pp987-988).
 
There will always been concerns on Wikis about accuracy but studies have found that ownership encourages protectionist views in the students to ensure accuracy and vigilance in respect of vandalism (Wheeler, Yoemans & Wheeler, 2008, p990). Part of this supportive view will be to ensure that students are acting in a safe, ethical and legal manner online. This may involve the implementation of scaffolding in the learning design to ensure students are protected from inappropriate material available on the internet and ethically to minimise bullying on-line (Netsafe Kids, 2013; CyberBullying, 2013) regardless of what digital tool is being used. 


It is also recognised that a limitation of Wiki software is the problem that only one change can be made at a time. As detailed in Wheeler, Yoemans & Wheeler, 2008, p993, students usually do not contribute outside of class so significant scaffolding to account for this problem would need to be implemented.

GROUP 2 TOOLS


In respect of the Group 2 Tools which range from the implementation of Pictures and Audio to Video, my preference does seem to be Audio tools however I also consider favourably, the Picture format. Some of these tools really seem to relate more to editorial display but the relevance of understanding the Legal Implications relating to image use cannot be overstated. As discussed in Levasseur and Sawyer, 2006 where we are likely to have a variety of learners, recognition of the need to include different types learning design can only assist in the teaching process. 

There should however be recognition as I have discussed in my blog posting of the fact that Audio only can from a pedagogical perspective proceed learning no higher that Lower Order Thinking. This is fine for learning elements that need to be learnt from behaviourist perspective but must be combined with further elements to allow a student to truly embrace creative and evaluative skills (Blooms, 1956, Church, 2013).

GROUP 3 TOOLS


Of the Group 3 Tools examined, PowerPoint, Prezi and Glogster are all unique but connected digital tools. My preference would have to be PowerPoint but there is now substantial evidence that PowerPoint or indeed any of these tools would not be an effective teaching design if used in isolation. The description given in Levasseur and Sawyer, 2006 that a presentation without accompanying PowerPoint slides in today’s society

“is like watching a film without sound”. 

There is some discussion that the incorporation of a visual as well as a verbal component into learning designs, is critical for human information processing however caution must be used so as not to run the risk of overwhelming the learners information processing capacities (Levasseur and Sawyer, 2006, pp105-106). This type of critical analysis would apply to any of the Tools within this group particularly Prezi which is simply a variation on the slide format, with perhaps a greater risk particularly in younger students of overwhelming their processing abilities. There is a risk that whilst we may capture the Learners attention, we must be cautious in their use Levasseur and Sawyer, 2006, p116.

In respect of Glogster the issues raised relate here on an even more powerful level. Glogster requires the condensation of information into a single page. Whilst useful for younger learners, it would need to be combined with additional elements to be pedagogically sound.  In respect of older learners there would be significant limitations in the overuse of this tool and its ability to support sufficient Higher Order Thinking simply by the lack of space available.  

GROUP 4 TOOLS


Through my examination of the Group 4 tools, Museumbox captured my attention as detailed in my blog on this area. Museumbox is really an extension of the design of a PowerPoint or an Interactive PowerPoint but in a visually stimulating manner that if used in conjunction with other learning designs would promote the development of Higher Order Thinking Skills in a student. Much of the discussions had on respect of the Group 3 Tools would be applicable to Group 4 tools as well. 

The discussion about Arousal theory detailed in Levasseur and Sawyer, 2006 would be particularly relevant as this arousal of the attention of the learner, leads to heightened attention which we would hope would improve information processing but can instead overwhelm the learner which would impair information processing. It is clear then that stimulation does not necessarily lead to improved learning and how it can impede learning must be considered in the use of any of these tools (Levasseur and Sawyer, 2006).  There is also the problem as discussed in Isseks, 2011 in that instance with reference to PowerPoint’s,  but also applicable to Glogster, Time-line programs and Museumbox that some information is essentially too complex to be placed into a bullet-point. 

Google Maps was also an interesting tool that could have the effect in a classroom of personalizing an issue raised. When combined with some of the other learning tools discussed above if could have the effect of assisting the students in the development of Higher Order Thinking Skills (Church, 2013) by taking ownership of an idea and using this mapping software and personalizing it.

CONCLUSION


Learning Design is of itself an interactive process where the different learning strengths and weakness of the learner must be considered in the use of any element. Failure to consider these factors may result simply in gimmicky, attractive use of digital tools that do little to create Higher Order Thinking (Isseks, 2011, Church, 2013).
 
Truly effective learning designs will use any of these elements as a tool in the learning process. When used in combination in a manner designed to encourage active collaboration the learning is enhanced which is in itself the essence of Technological, Pedagogical Content Knowledge or TPACK. Whilst I have been asked to give a preference for an individual learning tool, to ensure that I do not fall victim to the issues raised here I would use many of them in conjunction to maximise the learning experience whilst considering any pedagogical limitations that exists in each element.

Bibliography:


Reference Texts

Carrington, V & Robinson, M: Digital Literacies – Social learning and classroom practices; 2009, Sage Publications;
Kidd, W and Czerniawski, G: Teaching Teenagers; 2011, Sage Publications.

Ormiston, M: Creating a digital-rich classroom – Teaching and Learning in a Web 2.0 World; 2010 Hawker Brownlow;
Solomon, G and Scrum, L; Web 2.0 how-to for educators: 2010, Hawker Brownlow Education 

Sutherland, R, Robertson, S and John, P: Improving Classroom Learning with ICT; 2009 Routledge;


Journal Articles

Levasseur, DG & Sawyer, JK, Pedagogy Meets PowerPoint: A Research of the Effects of Computer-Generated Slides in the Classroom: 2006; The Review of Communication, Vol 6, No 1, pp 101 - 123
Mishra and Koelher, Technological Content Knowledge: A Framework for Teacher Knowledge; Teachers College Record, Vol 108 No 6, June, 2006 p1039
Smith and Lowrie, What is Pedagogy Anyway?; Australian Primary Mathematics Classroom, Vol 7, No. 1
Thrupp, Dr R, ICT Created Diversity in the Classroom: The Contemporary Learner; ACEC 2010: Digital Diversity Conference, April 6-9,2010.

Online References

NetSafe Kids: http://www.nap.edu/netsafekids/ 

Cyber Bullying: http://www.stopcyberbullying.org/index2.htmlBloom B. S. (1956). Taxonomy of Educational Objectives, Handbook I: The Cognitive Domain. New York: David McKay Co Inc. Retrieved April 14, 2013 from http://www.nwlink.com/~donclark/hrd/bloom.html 

Church, A, Blooms Taxomony: A Revision: 2013: http://edorigami.wikispaces.com/Bloom%27s+-+Introduction#Introduction%20and%20Background:

Saturday, 13 April 2013

Group 4 Technologies – Google Maps, Online Timelines and Museumbox


Google Maps

Google Maps gives the ability for students to embed maps detailing information relevant to the topic. I did note that in my Terracotta Warriors Glogster, the map used did not retain the correct location for the tomb of the first Qin Emperor. Whilst accessing Google Maps I was able to re-do the map to put in the pin but could not find a way to edit my Glog to put this in. 




Whilst I would have needed to adjust the size as you can see the pin is still there. This would be useful in the teaching of especially SOSE, not only from the historical perspective but if presented into a scaffolded design in the classroom would allow them to familiarize themselves with the tool such that they may recognize that this might by something that could be incorporated into their PowerPoint of in my case Glogster.

It is worth recognizing that whilst the students would enjoy the use of the Glogster program over the PowerPoint, it may not support as much higher order thinking as the PowerPoint. That is not to say that this element would not be incorporated to any extent but rather not to the same extent as a PowerPoint.  A way to support this might perhaps be with the inclusion of a posting in an on-line Blog.

There are other programs that can also be useful for the teaching of subjects like Geography or its various aspects within the SOSE curriculum. 

Another page that perhaps could be incorporated is an oldie but a goodie, THINKQUEST as this is a program that would allow students to enter into the site for on-line collaboration like in a Wiki but also allows the creation of Blogs that can be posted onto the site. The students are also taking part through this activity in a Competition. 



An example of what the students were able to create can be seen in from the 2012 Winner from China and Singapore of the competition who won laptop computers, prizes of up to $5,000.00 for their school and a trip to THINKQUEST live. Their presentation about world hunger was an amazing collaboration of resources, ideas utilizing significant online information and knowledge to analyze the causes of world hunger. Sadly for Australian students the Thinkquest competition is timed to coincide with the curriculum in the Northern Hemisphere and therefore its use here would be more limited. 

For this purpose attempts by the Australian Council for Education in Computers were made in 2010 to establish an Australian arm but it does not seem to have got off the ground and you are simply re-directed to the international site (ACCE, 2010). This would be a limitation in respect of the use of this tool.

Online Timelines


I also got onto Dipity as if I can ever work out how to use this tool it would be extremely useful in logging a timeline for whatever you are seeking to teach. Unfortunately I am really struggling to work out how this works. Guess I will have to look at the Technical Manual to see if it can clarify this for me.

I did however access an additional Timeline generator program through Soft Schools. Timeline Maker is basic but rather limited in what seems to be able to be added in. 



There are however other programs like TimeGlider which also produce effective and cohesive Timelines as well as tiki-toki which produces amazing interactive timelines. 







The greatest difficulty might be recognising the limitation that you or your students may have as users in respect of these items and whether they will be able to use them effectively. Any of these programs would be wonderful for a teacher to use for history projects to expand upon and allow the students to explore an aspect of history. They would not only learn about the subject that they were doing but they would expand their ability to use an ICT tool. Here is an example of a timeline created for World War 1 on TimeGlider:



Probably the one aspect to be concerned at with these multiple abilities would be the age of the students and whether they would become overwhelmed. It is at this point that a focused and strongly scaffolded learning design would be effective.

Museum Box


Really the idea for this seems to be what we previously classed as Time Capsules. So it is like an on-line Time Capsule put like they do in Museums everything that relates to that particular topic in included in separate boxes. This allows a museum’s cataloguing system to work effectively. The classification system that is incorporated in Museumbox might be of assistance if students were presented with say groups of items that had been washed up from a shipwreck. Some might just classify them individually both others would consider where and how they were classified.

Here is an example from a student Museum Box:



Within each box further information can be included:





I really enjoyed looking at the cataloguing within the boxes. It was interesting particularly how the boxes could have layers within each box. I did not really get this at first examination of the tool but after playing around was able to work it out. Museum box allows text, audio, video, pictures, PowerPoint’s and PDF docs to be used in the created of the media cube (Daniels, 2012).

This is a fascinating tool and as can be seen in Museumbox itself clearly form the number of box’s that are being created that reflect aspects of the curriculum (e.g. Ancient Japan) they are useful in the teaching of History in Australian Schools. The only difficulty that I found in the use of these tools was particularly learning that each box that was presented was effectively a rubric that would have further information embedded into it. I can particularly see how students in higher levels of schooling would enjoy and use this program. Being interactive it would be much more likely to maintain their interest than perhaps simply for example a written assignment.

Bibliography:

On-line Resources:



Australian Council of Computers in Education: http://acce.edu.au/acce/acce-projects/thinkquest

Carlo Daniels, Tech Insights – Museumbox, 03/02/2012: http://www.wiu.edu/coehs/techinsights/blog/?p=985

Friday, 12 April 2013

Reflections on Group 3 Technologies



Group 3 Technologies – Power Points, Prezi and Glogster

PowerPoint

Well I may have stepped away from the brief on this one but this is for my own purposes and will assist in the Blog. 

Those of you that have followed my blog are aware from Week 2 that I presented at the Schools Constitutional Convention and provided the negative on the question of whether constitutional amendment will create greater equality for Aboriginal and Torres Strait Islander Peoples. Due to my lack of knowledge on how to do these things I was unable to upload it to my blog but hopefully by working using it in these engagements this problem will be able to be resolved.




PowerPoint is an extremely useful tool which when combined with speeches assists in providing a visual link to verbal information that is provided in. PowerPoint was originally designed as a business presentation tool, used primarily because of its relatively easy navigation features (Jones, 2003). Since that time it has also become incorporated in the educational sphere without perhaps the recognition that by virtue of its design it reduces information into a small grab for the learner (Jones, 2003). Most of us who have attended various symposiums and learning seminars recognize that a PowerPoint usually needs to be combined with a lengthy paper on a subject that elaborates on detail in a manner that you would not be able to in a PowerPoint.

From the perspective of Learning Design as discussed in my blog at week 2, this type of PowerPoint was useful to make rather complex information more accessible to students when combined with verbal communication.

 As stated in in The Global Imperative Report, 2005.

“Students come to school equipped to learn on many levels, using multiple pathways and drawing on mul­tiple intelligences, but today’s curricula do not meet their needs, and too often school is the least engaging part of a student’s day. Schools do their students a disservice when they fail to teach literacy in the expressive new language that their students have already begun to use before they even arrive (Prensky, 2005).”

Even though in the context that it was used it would appear more Cognitivist in the learning design, than Constructivist as up to that point the students were talked to rather than evaluating and reaching conclusions on the information. As detailed in Isseks, 2011 the problem with PowerPoint from a learning design level is that by virtue of a presentation system, the audience absorbs. It is One-sided.

Therefore to be an effective teaching tool you, as a learning designer, must include more. It is worth recognizing that this element of the learning for the students at the Constitutional Convention, was essentially only the opening ‘stanza’ of the learning for the day. By using this element I was simply extending upon the type of technology that students are already familiar with and incorporating it to use it as a tool to assist in informing them on a subject that was both complex and controversial. 

As expressed by Prensky, 2005, these digital native technologies deal with technology on such a regular basis that this simply gave me the ability to be more structured in teaching the position that I was taking and allowing them to incorporate it into their thinking.

After examining some of the options for including pictures into the PowerPoint, I was able to include them into the original.



 There were no pictures in my original PowerPoint.
 












Naturally this PowerPoint was created from scratch by me but some of the tools that exist that I was unaware of would have been useful.


 As discussed in my previous Week 2 post, I spent many hours creating this PowerPoint as I recognized the deficiencies in the teaching model that I had proposed to use. This prompted my adjustment from a purely verbal format to a mixed visual/verbal format to be more inclusive to learners that may struggle with that position. 

I did find some complications in the creation of this material which if I had been aware of the ability to use outline may have assisted. I had partially created my speech when I became aware of the deficiencies in my material so I changed my format. I used some documentation of Constitutional change for the purpose of the Storyboard Outline. 

Here is my Storyboard courtesy of the Snipping Tool in Microsoft (my new best friend):



As indicated in the tutorials, I could have used Outline to then upload a PowerPoint. I was successfully able to Outline a Storyboard, with the material being incorporated into a PowerPoint. But unfortunately I seemed to have trouble trying to get it to upload.

This is the error message that I got:-





I thought perhaps that the information that I was trying to incorporate was too complex for that format so I simplified it to this:
Constitutional Form and Values

WHAT IS THE DIFFERENCE BETWEEN THE CONSTITUTION AND THE COMMONWEALTH OF AUSTRALIA CONSTITUTION ACT?

WHAT IS IN THE PREAMBLE NOW?

WHAT IS IN THE COVERING CLAUSES?

Covering Clause 1                

Covering Clause 2                

Covering Clause 3                

Covering Clause 4                

Covering Clause 5

Covering Clause 6                

Covering Clause 7

Covering Clause 8                

CAN THE PREAMBLE AND THE COVERING CLAUSES BE CHANGED?

SUMMARY


Unfortunately I received the same error message again so could not proceed further. I can however recognize the usefulness of this concept and will continue to play with it until I work it out.

Prezi

I also played with Prezi which may be useful in some respects but I would be cautious about overusing it as too much movement on the screen started to make me feel almost seasick. The same issues that exist in PowerPoint do however exist in this technology and it is always necessary to take it further to include something into the instructional design that furthers the knowledge.

There is also the risk that this would 'dumb' down ideas even further than they already are in a PowerPoint and discourage investigation, inquiry or engagement by students in critical thinking ( Isseks, 2011). Vreeman and Carroll, 2007 are referred to in Isseks, 2011 with the point about potential eye problems from screen overuse/misuse. What perhaps would they think of the incorporation of a further straining element into that equation? It is also worth noting that studies have indicated that with greater the interaction in the PowerPoint Presentation in the forms of pictures, sounds and moving text, there was actually a reduction in performance in quizzes (Levasseur & Sawyer, 2006)

Here is my Prezi:-


Glogster

The next Digital tool was to use Glogster. This program is definitely user friendly but powerful. I used it to recreate what my 11 year old son was asked to create for Year 7, Studies of Society and Environment (SOSE), Terracotta Warriors. Sorry the snip could not be clearer. 




This was just an example but instead of him trying to put this into a handwritten poster this perhaps would have been more useful, interesting and informative. The additional benefit would be gaining additional technological tools for the student to create something in a manner they would not have previously considered. 

It would seem that all these tools have value but that value would depend upon what application they were being used by. Obviously PowerPoint is a multifunction, multi-use presentation tool that us capable of being used effectively by students from middle primary school up to professional presentations in the workplace. Prezi would be useful in professional presentations but perhaps the consideration could be made that the zoom in/out ability would perhaps be too interactive and thus distracting to younger viewers. There is also the question that has been posed by some commentators that overuse of PowerPoint’s can give students PowerPoint jetlag.

As a Digital Life learner a student would find the use of the PowerPoint an extremely useful and powerful tool. The variation of this may be with younger e-learners might be to use a program like Glogster to show the students awareness of the content but in a format that would not perhaps be as potentially overwhelming as PowerPoint can be. When younger students are asked to research a subject there is always the danger that they are overwhelmed by the content that is then available to them. Allowing them to use a simple program like Glogster may be of assistance in letting them use that information without getting overwhelmed in design aspects of completing a PowerPoint.

The same problems I have referred to in my references on PowerPoint and Prezi would also apply here but perhaps the 'dumb' down aspect would be even more relevant.

Like with all Learning Tools whether or not online caution should be exercising them to ensure that we are not only creating digital life long learners but also, critical and creative thinkers.


Bibliography:

On-line Resources:

Jones, AM: The use and Abuse of PowerPoint in Teaching and Learning in the Life Sciences: A Personal View, 2003: http://www.csun.edu/science/ref/presentation/powerpoint/powerpoint_use_abuse.pdf
Isseks, M: How PowerPoint is Killing Education, 2011: http://pdmchsstaff.wikispaces.com/file/view/howPPiskillingeducation.pdf 


Levasseur, DG & Sawyer, JK, Pedagogy Meets PowerPoint: A Research of the Effects of Computer-Generated Slides in the Classroom: 2006; The Review of Communication, Vol 6, No 1, p114
Prensky as quoted in: A Global Imperative - The Report of the 21st Century Literacy Summit, 2005: http://www.nmc.org/pdf/Global_Imperative.pdf  Prensky M, Engage Me or Enrage Me" What Today's Learners Demand, 2005: http://net.educause.edu/ir/library/pdf/erm0553.pdf